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JavaScript实现在HTML中的粒子文字特效

JavaScript实现在HTML中的粒子文字特效

这是实现一个蛮实用的小功能,用于在HTML中显示出粒子文字特效,中的字特具体什么效果嘛,粒文话不多说,实现看图:
特效展示
初始时会全屏扩散,中的字特然后聚集成预设定的粒文文本,之后的实现鼠标移动与点击文字都会产生对应的扩散了特效,并自动恢复文本显示,中的字特粒子的粒文大小、数量、实现移动速度,中的字特文本的粒文大小、颜色,实现等都是中的字特可以自定义的。

JS代码如下:

/** * 粒子文字特效 * 范例: * 文字*  * 默认页面居中显示 * @author Rob Sivan * @date 2022/9/20 */const COLOR = "#39BC54"; // 设定粒子特效颜色let MESSAGE = document.getElementById("ChangeText").textContent; // 根据标签的粒文ID获取待处理的文字内容let FONT_SIZE = (window.innerWidth * 0.08); // 字体大小let AMOUNT = 6000; // 设定粒子数量let SIZE = 2; // 粒子大小let INITIAL_DISPLACEMENT = 500; // 最初位移量const INITIAL_VELOCITY = 7.5; // 最初速度const VELOCITY_RETENTION = 0.95; // 速度保持let SETTLE_SPEED = 1; // 稳定速度const FLEE_SPEED = 2; // 逃逸速度const FLEE_DISTANCE = 50; // 逃逸距离let FLEE = true; // 逃逸模式let SCATTER_VELOCITY = 3; // 散射速度const SCATTER = true; // 散射模式// 若处于移动设备展示if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {     // Mobile    MESSAGE = document.getElementById("ChangeText").textContent; // 通过标签ID获取文本内容    FONT_SIZE = 50;  // 字体大小减小    AMOUNT = 300; // 粒子数量减少    SIZE = 2;    INITIAL_DISPLACEMENT = 100; // 最初位移量减少    SETTLE_SPEED = 1; // 最初速度减少    FLEE = false; // 关闭逃逸模式    SCATTER_VELOCITY = 2; // 散射速度}const canvas = document.getElementById("ChangeText");const ctx = canvas.getContext("2d"); // 创建画布let POINTS = [];const MOUSE = {     x: 0,    y: 0};function Point(x, y, r, g, b, a) {     const angle = Math.random() * 6.28;    this.x = canvas.width / 2 - x + (Math.random() - 0.5) * INITIAL_DISPLACEMENT;    this.y = canvas.height / 2 - y + (Math.random() - 0.5) * INITIAL_DISPLACEMENT;    this.velx = INITIAL_VELOCITY * Math.cos(angle);    this.vely = INITIAL_VELOCITY * Math.sin(angle);    this.target_x = canvas.width / 2 - x;    this.target_y = canvas.height / 2 - y;    this.r = r;    this.g = g;    this.b = b;    this.a = a;    this.getX = function () {         return this.x;    }    this.getY = function () {         return this.y;    }    this.fleeFrom = function () {         this.velx -= ((MOUSE.x - this.x) * FLEE_SPEED / 10);        this.vely -= ((MOUSE.y - this.y) * FLEE_SPEED / 10);    }    this.settleTo = function () {         this.velx += ((this.target_x - this.x) * SETTLE_SPEED / 100);        this.vely += ((this.target_y - this.y) * SETTLE_SPEED / 100);        this.velx -= this.velx * (1 - VELOCITY_RETENTION);        this.vely -= this.vely * (1 - VELOCITY_RETENTION);    }    this.scatter = function () {         const unit = this.unitVecToMouse();        const vel = SCATTER_VELOCITY * 10 * (0.5 + Math.random() / 2);        this.velx = -unit.x * vel;        this.vely = -unit.y * vel;    }    this.move = function () {         if (this.distanceToMouse() <= FLEE_DISTANCE) {             this.fleeFrom();        } else {             this.settleTo();        }        if (this.x + this.velx < 0 || this.x + this.velx >= canvas.width) {             this.velx *= -1;        }        if (this.y + this.vely < 0 || this.y + this.vely >= canvas.height) {             this.vely *= -1;        }        this.x += this.velx;        this.y += this.vely;    }    this.distanceToMouse = function () {         return this.distanceTo(MOUSE.x, MOUSE.y);    }    this.distanceTo = function (x, y) {         return Math.sqrt((x - this.x) * (x - this.x) + (y - this.y) * (y - this.y));    }    this.unitVecToMouse = function () {         return this.unitVecTo(MOUSE.x, MOUSE.y);    }    this.unitVecTo = function (x, y) {         const dx = x - this.x;        const dy = y - this.y;        return {             x: dx / Math.sqrt(dx * dx + dy * dy),            y: dy / Math.sqrt(dx * dx + dy * dy)        };    }}window.addEventListener("resize", function () {     resizeCanvas()    adjustText()});if (FLEE) {     window.addEventListener("mousemove", function (event) {         MOUSE.x = event.clientX;        MOUSE.y = event.clientY;    });}if (SCATTER) {     window.addEventListener("click", function (event) {         MOUSE.x = event.clientX;        MOUSE.y = event.clientY;        for (let i = 0; i < POINTS.length; i++) {             POINTS[i].scatter();        }    });}function resizeCanvas() {     canvas.width = window.innerWidth;    canvas.height = window.innerHeight;}function adjustText() {     ctx.fillStyle = COLOR;    ctx.textBaseline = "middle";    ctx.textAlign = "center";    ctx.font = FONT_SIZE + "px Arial";    ctx.fillText(MESSAGE, canvas.width / 2, canvas.height / 2);    const textWidth = ctx.measureText(MESSAGE).width;    if (textWidth === 0) {         return;    }    const minX = canvas.width / 2 - textWidth / 2;    const minY = canvas.height / 2 - FONT_SIZE / 2;    const data = ctx.getImageData(minX, minY, textWidth, FONT_SIZE).data;    let isBlank = true;    for (let i = 0; i < data.length; i++) {         if (data[i] !== 0) {             isBlank = false;            break;        }    }    if (!isBlank) {         let count = 0;        let curr = 0;        let num = 0;        let x = 0;        let y = 0;        const w = Math.floor(textWidth);        POINTS = [];        while (count < AMOUNT) {             while (curr === 0) {                 num = Math.floor(Math.random() * data.length);                curr = data[num];            }            num = Math.floor(num / 4);            x = w / 2 - num % w;            y = FONT_SIZE / 2 - Math.floor(num / w);            POINTS.push(new Point(x, y, data[num * 4], data[num * 4 + 1], data[num * 4 + 2], data[num * 4 + 3]));            curr = 0;            count++;        }    }}function init() {     resizeCanvas()    adjustText()    window.requestAnimationFrame(animate);}function animate() {     update();    draw();}function update() {     let point;    for (let i = 0; i < POINTS.length; i++) {         point = POINTS[i];        point.move();    }}function draw() {     ctx.clearRect(0, 0, canvas.width, canvas.height);    let point;    for (let i = 0; i < POINTS.length; i++) {         point = POINTS[i];        ctx.fillStyle = "rgba(" + point.r + "," + point.g + "," + point.b + "," + point.a + ")";        ctx.beginPath();        ctx.arc(point.getX(), point.getY(), SIZE, 0, 2 * Math.PI);        ctx.fill();    }    window.requestAnimationFrame(animate);}init();

具体使用方法的话,可以外部调用:
外部调用示例
这里需要用到canvas标签并定义它的ID,外部调用当然这是为了让页面主题更简洁,图省事的话,,你也可以直接拉到它下面?
内部调用示例
具体示例代码为:

测试页面测试文本

emmmm…是真的很多诶,而且我这还就只放了一个文本,后面再加上其他的页面元素,不利于后期维护的,当然,随您高兴着来。

好哒,各位大佬发挥各自的想象力去调试吧,小阿凡麻溜的润咯~
在这里插入图片描述

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